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MPEG Decoding update

Posted on January 28, 2009January 30, 2009 By Zoon No Comments on MPEG Decoding update
MPEG Decoding, XNA

Well… it seems I ran into the classic SetData() problem on the XBox 360. It really is THAT slow! So my new improvements (multithreading) didn’t do anything for the XBox. I then changed the code to create the frames on a seperate thread, and THAT improved performance. Now I’m up to about 42 FPS (max) … Read More “MPEG Decoding update” »

Full Motion Video in XNA

Posted on January 21, 2009January 2, 2015 By Zoon No Comments on Full Motion Video in XNA
MPEG Decoding, XNA

Since XNA does not have a video loader/decoder of it’s own, and we can not use Windows to load the video, we have to roll our own decoder.

Instead of saving all the frames in an AVI stream as single images, and then import them one at a time into XNA during runtime, why not simply use a “simple” compression format?

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